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Showing posts from 2016

Part 20 Navigating the cosmos

Part 19 How to get from Here To Eternity.

Part 18 How to Design A Game.

Part 17 What do I do Next?

Part 16. Mapping The heavens, reviewing the design.

Part 15: Asteroids and Formations

Part 14 Collisions

Part 13 Multi threading and networking.

Part 12. The light Dawns